11-23-2017
BUG FIX: Animations such as hopping and jumping properly reset positions if interrupted.
BUG FIX: Armaments' upgrade preview now displays values based on Powers applied to you.
BUG FIX: Bites now correctly get marked as seen in the card library when obtained.
BUG FIX: Cards from Shining Light event are now positioned correctly.
BUG FIX: FireFly VFX in City had reported crashes, fixed.
BUG FIX: Fixed issue where multi-selecting cards for some events and Neow were not working.
BUG FIX: Fixed issue where Proceed button will not appear if you view your deck after opening a Boss Chest.
BUG FIX: Fixed rare crash for IronWave VFX.
BUG FIX: Fixed rare crash for MindBlastAction.
BUG FIX: Fixed rare crash with Dagger Throw.
BUG FIX: Fixed rare crash with Dropkick.
BUG FIX: Fixed rare Flechette card VFX crash.
BUG FIX: Fixed typo in Sssserpent event text.
BUG FIX: Necronomicurse no longer shows up on card removal screens (since it cannot be removed).
BUG FIX: Nloth's Gift actually works now.
BUG FIX: Powerful Achievement is now actually achievable.
BUG FIX: Pressing ESC during the Early Access Popup no longer breaks the main menu.
BUG FIX: Replacing relics now retains the array order, fixing Bloody Idol + Black Blood issue.
BUG FIX: Reverting touch screen stuff for now (was causing issues)
BUG FIX: Secret Tech and Secret Attack when bursted with full hand no longer breaks the Hand.
BUG FIX: Spot Weakness rare crash fix.
BUG FIX: Temporarily disabling Discard and Draw Pile Panel hover SFX because of an annoying bug.
BUG FIX: Thunderclap VFX no longer appears on dead enemies during multi-enemy combats.
BUG FIX: Vampires event text now displays the correct options if you reject them.
BUG FIX: We now disallow you to Skip/Cancel when choosing cards for Neow.
BUG FIX: When Bottled Flame and Lightning are unequipped (not sure how), the game no longer crashes.
BUG FIX: When the Main Menu is fading out (starting a run), your clicks are disabled- can't switch chars during fade out.
BUG FIX: You can no longer open the Settings screen during a card confirmation screen (Calling Bell exploit).
CONTENT: Adding Relic: Calipers (was locked via char 3)
CONTENT: Adding Relic: Philosopher's Stone (was locked via char 3)
CONTENT: Adding Relic: Runic Dome (was locked via char 3)
GAMEPLAY: An HP Bonus is now added to your score if you beat the game.
GAMEPLAY: Berserk Card buffed.
GAMEPLAY: Bottle Flame and Bottled Lightning can no longer be given from Neow at the start of a run.
GAMEPLAY: Bottled Flame is now Uncommon (was Rare)
GAMEPLAY: Bottled Lightning is now Uncommon (was Rare)
GAMEPLAY: Brutality Card buffed.
GAMEPLAY: Concentrate card reworked.
GAMEPLAY: Dual Wield Card reworked and buffed.
GAMEPLAY: Falling Event can now hit Strikes and Defends, making the event potentially not as bad.
GAMEPLAY: Frozen Egg is now Common (was Uncommon)
GAMEPLAY: Molten Egg is now Common (was Uncommon)
GAMEPLAY: Now properly tracking Fastest Victory times. Shows up on Stats screen, too. (Past games aren't counted, sorry)
GAMEPLAY: Orichalcum gets a very minor buff.
GAMEPLAY: Perfected Strike reworked. Now counts ALL cards with the word Strike in its title. Swift Strike, Wild Strike, etc.
GAMEPLAY: Reworked Well Laid Plans card.
GAMEPLAY: Spheric Guardian nerfed.
GAMEPLAY: Taskmaster now always uses Str up on turn 1 and his Whip attack is now a multi-hit with lower starting damage.
GAMEPLAY: The Awakened One now has a Power that alludes to a second form.
GAMEPLAY: TimeEater and Champ now show which Powers get removed when they remove them.
GAMEPLAY: Tools of the Trade card nerf. No longer innate.
GAMEPLAY: Toxic Egg is now Common (was Uncommon)
GAMEPLAY: Unceasing Top is now Rare (was Uncommon)
METRICS: Now detecting and flagging cheaters.
REFACTOR: Hand is Full message is just a single call + localized properly now.
RENAME: SlaverBoss -> Taskmaster.
UPDATE: Version update for LibGDX 1.9.4 -> 1.9.5.
UX: Auto-saves are no longer deleted when Continuing. (Temp until new Save System)
UX: Can now right click cards and relics at the Merchant to view their detailed information screens.
UX: FPS is no longer enforced by the game. Added a VSync toggle in Settings (default on). 
UX: Hand is Full message is now more legible.
UX: Spheric Guardian no longer talks.
UX: The word Attack and Attacks for relic descriptions are now yellow.
UX: Updating one of the game tips to be more useful.
UX: Wording for select screens for Secret Tech and Secret Attack cards improved.
UX: You can no longer cancel out of the selection screen for Egg relics.
UX: You now see how much points you gain from each line in the Stats screen.
VFX: Snecko uses a Bite VFX when it bites now.
WORDING: Clarified Perfected Strike's wording for new functionality.
WORDING: Juggernaut's description gets simpler.
WORDING: Perfected Strike gets an updated description.
WORDING: Philosopher's Stone relic wording clarified.
WORDING: Plated Armor wording improvements.
WORDING: Several power descriptions updated for consistency and yellow highlighting.
WORDING: Slaver Boss now referred to as Taskmaster.
WORDING: Torii gets a description that reflects what it does.
WORDING: Wording improvements to Scrap Ooze event.

11-17-2017
BUG FIX: Fix Tap To Click on Macs (Thanks Percomis)
BUG FIX: Fixed bug where defeating Slime Boss wasn't giving achievement.
BUG FIX: Fixed bug where player could open the Settings menu during a card select screen to close it. (Thanks Spatches)
BUG FIX: Neow rewards can no longer conflict with their drawbacks.
BUG FIX: Null check for Poison Power updateDesc() crash.
BUG FIX: Null check on DrawPilePanel for rare crash.
GAMEPLAY: Cultist gets a minor nerf (starting attack damage reduced by 2)
GAMEPLAY: Goop Puddle event slightly reworked to be more interesting.
GAMEPLAY: Gremlin Nob gets a minor nerf.
GAMEPLAY: If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.
GAMEPLAY: Panacea card buffed to also remove Frail.
GAMEPLAY: Slime Boss gets a minor nerf.
GAMEPLAY: The Serpent's offer is now more compelling.
PERF: Discard and Deck pile glowing VFX performance improvement.
UX: Combat Reward Screen now informs you when you have been mugged.
UX: Frail is now a highlighted keyword.
UX: Life Link power on Darklings now communicates better what it does.
UX: Toking at a campfire is now cancellable like Smithing.
UX: Updating y position of orb walker for dual Orb Walkers combat.
VFX: When you use Madness, the card affected flashes gold now.
WORDING: Self Forming Clay wording fixed to make more sense with what it actually does.
WORDING: Various wording improvements to selection screens to make capitalization and grammar consistent.

11-16-2017
BUG FIX: Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.
BUG FIX: Adding null check for Bouncing Flask VFX to prevent odd crashes.
BUG FIX: Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.
BUG FIX: Evolve power tooltip was displaying duplicate information incorrectly.
BUG FIX: Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.
BUG FIX: Looter only refunds gold that was stolen now.
BUG FIX: Null pointer checks added for IronWave VFX to prevent a crash.
BUG FIX: Potential crash fix for a card hover edge case.
BUG FIX: Velvet Choker now functions correctly again. (Thanks to riseblader14)
BUG FIX: You can no longer open the Settings during initial tutorial as it causes issues.
GAMEPLAY: Thievery power now displays how much gold is stolen per attack.
VFX: Adding Bite VFX to Bite cards.
WORDING: Panache card wording clarified and made more consistent with similar effects.
WORDING: Scrap Ooze event wording improved for added clarity.

11-15-2017
BUG FIX: If a card fails to be identified you now get a Madness instead of crashing.
NOTE: If the above situation occurs when loading a save, please report it to our Steam Forums!
BUG FIX: Event crash fix. Fallback logic added if you run out of events.
BUG FIX: Fixed typo for Golden Wing locked option.
BUG FIX: Juggernaut power's value is now colored blue.
UX: Adding tips in Settings menu because of OS related nuances.
UX: Removing highest daily score from stats screen (as it's not yet implemented)
UX: Some text updates for game tips + 1 new tip on attack damage.
UX: You can now abandon your current run from the Main Menu. Useful if save files run into issues.
VFX: Adding laser beam vfx to MindBlast card.
WORDING: Minor wording updates for Library event.
WORDING: Start of combat -> Start of each combat. For Gambling Chip description.